BP VFX ENV SparksElectric
Sparks with wispy smoke — ideal for attention-grabbing sparks or short-circuit decoration. The effect runs spark simulation on GPU and uses Distance Fields for collision.
General Parameters
Loop Duration— Random float range for time between trigger pulses.Sparks Spawn Multiply— Multiplier for the number of sparks emitted on trigger.Velocity Scale— Maximum spark velocity (velocity vector oriented on the local X-axis; rotate actor to reorient).Sparks Color— Color of sparks.Sparks Emission— Brightness multiplier for sparks.Sparks No Collision Time— Time at the start of the effect during which spark collisions are ignored (useful when sparks spawn near distance fields).Light Color— Color of the particle light and its flare.Enable Light— Toggle for enabling a light source in the particle system on trigger.Light Intensity— Intensity of the triggered light source.Flare Intensity— Intensity of the flare that appears on trigger.Start by Event Only— When enabled, disables automatic looping (ignoresLoop Duration) and requires theActivate VFXevent to trigger the effect.Active— Enables / disables the effect.
Smoke Parameters
Smoke Color— RGBA color for smoke sprites (Alpha = transparency).Smoke Scale Size— Multiplier for smoke sprite size.Smoke Material Index— Choose one of two smoke textures (similar shapes, slightly different forms).Camera Offset— Pushes smoke sprites toward the camera to counteract depth fade.
Dynamic Material Parameters
Use Dynamic Material— Enables a Dynamic Material Instance for the sparks/smoke materials.Alpha Power— Power applied to alpha channel for contrast control.Depth Fade Distance— Distance where depth-based fade begins (geometry must render to depth buffer).