BP VFX ENV SmokeRising
Features several presets as child blueprints with pre-configured settings:
- BP_VFX_ENV_SmokeRising_Small
- BP_VFX_ENV_SmokeRising_Big
Uses two textures packed into a single image:
- R = Small Smoke Base, G = Small Smoke Alpha
- B = Big Smoke Base, A = Big Smoke Alpha
Normal maps are included and can be enabled in the parameters. The trailing section uses textures from BP_VFX_ENV_SmokeFill.
General Parameters
General Scale— Scale of all sprites.General Speed— Flipbook animation speed for all sprites.Spawn From Area— IfFalsespawn from a point; ifTruespawn from a plane area (plane size controlled by actor scale).Active— Enables / disables the effect.
Base Parameters
Parameters for sprites forming the rising base (lower part):
Grid Spacing— Distance between particles in the cubic spawn volume (spawn area controlled by actor scale).Grid Randomize Position— Adds random offsets to grid positions.Material Index Base— Select one of two base textures.Sprite Size Scale— Global multiplier for base sprite sizes.Sprite Size— Base sprite size (random range).Sprite Width— Width multiplier for sprites (random range).Base Color— RGBA color for base sprites (Alpha = transparency).Base Emission— Brightness multiplier for base sprites.Base Flipbook Speed— Flipbook speed for base sprites.
Tail Parameters
Parameters for sprites in the upper / trailing part:
Spawn Rate— Particles spawned per second (tail).Tail Material Index— Select one of two tail textures.Lifetime— Randomized lifetime for tail particles.Tail Flipbook Speed— Flipbook animation speed for tail sprites.Tail Sprite Size Scale— Global size multiplier for tail sprites.Tail Sprite Size— Tail sprite size range.Tail Color— RGBA color for tail sprites.Tail Emission— Brightness multiplier for tail sprites.Sprite Scale Animation— Scale over lifetime (start and end multipliers).Rotation Rate— Random rotation speed range (randomly inverted).Fade in / Fade Out Time— Fade durations (in / out).Spawn Height— Height at which tail particles spawn.
Tail Velocity And Forces Parameters
Velocity Intensity— Random velocity strength (local X-axis). Rotate actor to orient flow.Velocity Cone Angle— Cone angle for velocity randomization.Drag— Damping force.Force Intensity— Strength of the applied force (green arrow). Controlled byForce Rotation.Force Rotation— Rotation of the force vector.Noise Strength— Noise intensity on force fields.Noise Frequency— Noise frequency.
Base Dynamic Material Parameters
Base Use Dynamic Material— Creates dynamic material instance for base sprites when enabled.Base Alpha Power— Power applied to base alpha channel.Base Color Power— Power applied to base color (affects baked light/shadow contrast).Base Brightness— Value added to the base texture (clamped 0–1).Base Depth Fade Distance— Distance at which base sprites begin depth-fading.Base Use Normals— Switch to normal-mapped base material when enabled.Base Normal Intensity— Strength of base normal maps.
Tail Dynamic Material Parameters
Tail Use Dynamic Material— Enables dynamic material instance for tail sprites.Tail Alpha Power— Power applied to tail alpha.Tail Depth Fade Distance— Tail depth-fade start distance.Tail Use Normals— Use normal-mapped tail material when enabled.Tail Normal Intensity— Strength of tail normal maps.