BP VFX ENV SmokeJet
High-pressure steam jet — ideal for mechanical environments and machinery. Similar to SmokePressure but without a separate tail; uses a cross-section sprite so the effect remains readable from all viewing angles.
Features several presets as child blueprints with pre-configured settings:
- BP_VFX_ENV_SmokeJet_Small
- BP_VFX_ENV_SmokeJet_Medium
- BP_VFX_ENV_SmokeJet_Big
- BP_VFX_ENV_SmokeJet_Pulsing_Small
- BP_VFX_ENV_SmokeJet_Pulsing_Medium
- BP_VFX_ENV_SmokeJet_Pulsing_Big
You can deactivate the effect with the Active checkbox. Reactivate by calling Activate VFX.
General Parameters
- Material Index— Select one of three textures (1 = small pressure steam, 2 = medium, 3 = large).
- Scale— Overall effect scale.
- Sprite Size— Sprite size (horizontal and vertical).
- Speed— Animation speed.
- Color— RGBA sprite color (Alpha = transparency).
- Emission— Brightness multiplier.
- Section Sprite Scale— Scale of the cross-section sprite (visible when viewing from above).
- Active— Enables / disables the effect.
Pulsation Parameters
- Pulsation— Enables burst/pulsation.
- Loop Time— Random range for burst loop duration.
- Delay Time— Random range for pause between bursts.
- Fade Time— Fade-in/out time.
Dynamic Material Parameters
- Use Dynamic Material— Enables dynamic material instance.
- Alpha Power— Power applied to alpha channel.
- Depth Fade Distance— Distance where depth fading begins (requires depth-buffered geometry).