BP VFX ENV SmokeJet
High-pressure steam jet — ideal for mechanical environments and machinery. Similar to SmokePressure but without a separate tail; uses a cross-section sprite so the effect remains readable from all viewing angles.
Features several presets as child blueprints with pre-configured settings:
- BP_VFX_ENV_SmokeJet_Small
- BP_VFX_ENV_SmokeJet_Medium
- BP_VFX_ENV_SmokeJet_Big
- BP_VFX_ENV_SmokeJet_Pulsing_Small
- BP_VFX_ENV_SmokeJet_Pulsing_Medium
- BP_VFX_ENV_SmokeJet_Pulsing_Big
You can deactivate the effect with the Active checkbox. Reactivate by calling Activate VFX.
General Parameters
Material Index— Select one of three textures (1 = small pressure steam, 2 = medium, 3 = large).Scale— Overall effect scale.Sprite Size— Sprite size (horizontal and vertical).Speed— Animation speed.Color— RGBA sprite color (Alpha = transparency).Emission— Brightness multiplier.Section Sprite Scale— Scale of the cross-section sprite (visible when viewing from above).Active— Enables / disables the effect.
Pulsation Parameters
Pulsation— Enables burst/pulsation.Loop Time— Random range for burst loop duration.Delay Time— Random range for pause between bursts.Fade Time— Fade-in/out time.
Dynamic Material Parameters
Use Dynamic Material— Enables dynamic material instance.Alpha Power— Power applied to alpha channel.Depth Fade Distance— Distance where depth fading begins (requires depth-buffered geometry).