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BP VFX ENV SmokeJet

High-pressure steam jet — ideal for mechanical environments and machinery. Similar to SmokePressure but without a separate tail; uses a cross-section sprite so the effect remains readable from all viewing angles.

Features several presets as child blueprints with pre-configured settings:

  • BP_VFX_ENV_SmokeJet_Small
  • BP_VFX_ENV_SmokeJet_Medium
  • BP_VFX_ENV_SmokeJet_Big
  • BP_VFX_ENV_SmokeJet_Pulsing_Small
  • BP_VFX_ENV_SmokeJet_Pulsing_Medium
  • BP_VFX_ENV_SmokeJet_Pulsing_Big

You can deactivate the effect with the Active checkbox. Reactivate by calling Activate VFX.

General Parameters

  • Material Index — Select one of three textures (1 = small pressure steam, 2 = medium, 3 = large).
  • Scale — Overall effect scale.
  • Sprite Size — Sprite size (horizontal and vertical).
  • Speed — Animation speed.
  • Color — RGBA sprite color (Alpha = transparency).
  • Emission — Brightness multiplier.
  • Section Sprite Scale — Scale of the cross-section sprite (visible when viewing from above).
  • Active — Enables / disables the effect.

Pulsation Parameters

  • Pulsation — Enables burst/pulsation.
  • Loop Time — Random range for burst loop duration.
  • Delay Time — Random range for pause between bursts.
  • Fade Time — Fade-in/out time.

Dynamic Material Parameters

  • Use Dynamic Material — Enables dynamic material instance.
  • Alpha Power — Power applied to alpha channel.
  • Depth Fade Distance — Distance where depth fading begins (requires depth-buffered geometry).